﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Engine.Rendering;

namespace Engine.Gameplay.ObjectModel
{
    public class ModeledObject : IModeledGameObject
    {
        #region Properties
        public Model Model { get; set; }
        public Vector3 Position { get; set; }
        public Vector3 Rotation { get; set; }
        public Vector3 Scaling { get; set; }
        #endregion // Properties


        #region Constructors
        #endregion // Constructors


        #region Methods
        public void Draw(GameTime gameTime, IRenderCamera camera)
        {
        }

        public void Update(GameTime gameTime)
        {
        }

        public void Dispose()
        {
        }
        #endregion // Methods
    }
}
